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Summons master

(image)

Few men in all of history have ever embraced the veiled mystery that comes naturally with the title of the Fourth Degree. These are men who can wield the entire power of the Abyss with their right arm and the complete devastation of summoning magic with their left. A summons master has attained the culmination of all summoning arts crafted and comprehended in history.

Encircling a summons master is his magnum opus: the megacircle. The circle teems with magicks of all imaginations—magicks to empower, mend, bless, cure, destroy, create, and remake. Within the vast and mystic megacircle, the air itself screams as elementals burst forth from their world into this one through the circle's unearthly inscriptions. Men within the master's circle are invested with supernatural gifts, their wounds closing by the aid of pure magic and their strength jumping twofold. Towers of heavenly light shriek into the skies from the megacircle's symbols, obliterating all within range.

All around the summons master, miracles occur. Ruin is wrought.

Notas especiais: a unidade ten ataques máxicos, que sempre teñen unha alta probabilidade de acadar ao opoñente. o liderado desta unidade permítelle ás unidades adxacentes do mesmo bando inflixir máis dano no combate, aínda que isto só afecta ás unidades de nivel inferior ao seu. esta unidade rexenera, o que lle permite sandar coma se estivera nunha vila. esta unidade ten unha habilidade básica para sandar. o ataque arcano desta unidade inflixe un tremendo dano ás criaturas máxicas, e algún tamén ás criaturas mundanas.

Avanza dende: Grand Summoner
Avanza a:
Custo: 100
Vida: 65
Movemento: 5
Exp.: 100
Nivel: 4
Aliñación: legal
IDI8 Ak_SummonerIV
Habilidades: megacircle, curing, leadership, summon
(image)magical scimitar
folla
8 - 3
corpo a corpo
máxico
(image)hammer
impacto
13 - 2
corpo a corpo
(image)circle of destruction
lume
14 - 1
a distancia
always hits
(image)incantation of power
arcano
50 - 1
a distancia
máxico
Resistencias:
folla0%
perforación0%
impacto0%
lume0%
frío0%
arcano20%
TerreoCusto de movementoDefensa
Area140%
Arrecife costeiro230%
Auga profunda-0%
Auga superficial320%
Bosque250%
Braña320%
Castelo160%
Chaira140%
Colonia de cogomelos250%
Conxelado320%
Cova240%
Infranqueable-0%
Intransitable-0%
Montañas360%
Outeiros250%
Vila160%